AGILE Online Training

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AGILE Online Training


 (4.9) | 750 Ratings


Introduction


AGILE Online Training Details
Track Regular Track Weekend Track Fast Track
Course Duration 30 Hrs 8 Weekends 5 Days
Hours 1hr/day 2 Hours a day 6 Hours a day
Training Mode Online Classroom Online Classroom Online Classroom
Delivery Instructor Led-Live Instructor Led-Live Instructor Led-Live


Course Curriculum

Introducing Agile Principles

  • Defining Agile values and principles, Contrasting Waterfall and Agile product development philosophies, Confronting the challenges of adopting Agile, Creating a cross–functional team.
  • Defining the Agile Framework

Embracing Agile

  • Defining the core Agile Framework, Core Agile team, artifacts and ceremonies, Adapting traditional business process to Agile, Applying core Agile Values, Leveraging checks and balances
  • Agile Ceremonies and Artifacts

Defining the Core Agile Artifacts

  • Creating the Product Backlog, Implementing the Sprint Backlog, Defining the Definition of Done, Developing potentially shippable product increment

Simulating the Core Agile Ceremonies

  • Refining the Product Backlog, Holding the Sprint Planning meeting, Hosting the Daily Agile, Leading Sprint Reviews, Facilitating successful Sprint Retrospectives

Refining the Product Backlog

  • Iterating the Product Backlog
  • Developing the Product Vision, Building the Product Backlog, Continuously refining the Product Backlog, Turning ideas into action, Applying the DOVE framework

Refining Product Delivery

  • Comparing iterative and incremental delivery, Decomposing Epics into features and stories, Releasing products with Minimal Marketable Features, Planning a product delivery roadmap

Estimating and Prioritizing Product Backlog Items

  • Defining user personas
  • Creating realistic user Personas, Visualizing scope through story maps, Linking user personas to use cases

Creating user stories

  • Writing users stories with the Connextra format, Evolving product requirements, Applying INVEST and SMART frameworks to focus user stories, Developing products with progressive elaboration, Breaking user stories into tasks, Defining appropriate acceptance criteria.

User story estimating

  • Sizing user stories, Estimating effort and business value level through relative measurement, Comparing and contrasting affinity and planning poker estimation techniques

Prioritizing the Product Backlog

  • Ranking product backlog item priority at the release, product and project level, Utilizing MoSCoW and other prioritization techniques, Applying the Pareto principle to product planning, Identifying high–priority items for sprint planning

Agile Responsibilities to the Team

  • Growing the Agile team
  • Enforcing the Agile process, Establishing team working agreements, Performing as a servant–leader, Removing Impediments, Becoming an Agile coach for your team

Ensuring long–term success

  • Continuously improving the team, Reporting appropriate metrics, Managing and reducing external dependencies, Adopting best practices for software engineering, Acting as an Agile champion in your organization
  • Agile Project
  • Project – Planning Poker

Problem Statement – It is an iterative approach to estimating Steps:

  • Topics: Each estimator is given a deck of cards; each card has a valid estimate written on it, Customer/Product owner reads a story, Each estimator selects a card that‘s his or her estimate, Cards are turned over so all can see them Discuss differences (especially outliers), Re-estimate until estimates converge

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Course Curriculum

Introducing Agile Principles

  • Defining Agile values and principles, Contrasting Waterfall and Agile product development philosophies, Confronting the challenges of adopting Agile, Creating a cross–functional team.
  • Defining the Agile Framework

Embracing Agile

  • Defining the core Agile Framework, Core Agile team, artifacts and ceremonies, Adapting traditional business process to Agile, Applying core Agile Values, Leveraging checks and balances
  • Agile Ceremonies and Artifacts

Defining the Core Agile Artifacts

  • Creating the Product Backlog, Implementing the Sprint Backlog, Defining the Definition of Done, Developing potentially shippable product increment

Simulating the Core Agile Ceremonies

  • Refining the Product Backlog, Holding the Sprint Planning meeting, Hosting the Daily Agile, Leading Sprint Reviews, Facilitating successful Sprint Retrospectives

Refining the Product Backlog

  • Iterating the Product Backlog
  • Developing the Product Vision, Building the Product Backlog, Continuously refining the Product Backlog, Turning ideas into action, Applying the DOVE framework

Refining Product Delivery

  • Comparing iterative and incremental delivery, Decomposing Epics into features and stories, Releasing products with Minimal Marketable Features, Planning a product delivery roadmap

Estimating and Prioritizing Product Backlog Items

  • Defining user personas
  • Creating realistic user Personas, Visualizing scope through story maps, Linking user personas to use cases

Creating user stories

  • Writing users stories with the Connextra format, Evolving product requirements, Applying INVEST and SMART frameworks to focus user stories, Developing products with progressive elaboration, Breaking user stories into tasks, Defining appropriate acceptance criteria.

User story estimating

  • Sizing user stories, Estimating effort and business value level through relative measurement, Comparing and contrasting affinity and planning poker estimation techniques

Prioritizing the Product Backlog

  • Ranking product backlog item priority at the release, product and project level, Utilizing MoSCoW and other prioritization techniques, Applying the Pareto principle to product planning, Identifying high–priority items for sprint planning

Agile Responsibilities to the Team

  • Growing the Agile team
  • Enforcing the Agile process, Establishing team working agreements, Performing as a servant–leader, Removing Impediments, Becoming an Agile coach for your team

Ensuring long–term success

  • Continuously improving the team, Reporting appropriate metrics, Managing and reducing external dependencies, Adopting best practices for software engineering, Acting as an Agile champion in your organization
  • Agile Project
  • Project – Planning Poker

Problem Statement – It is an iterative approach to estimating Steps:

  • Topics: Each estimator is given a deck of cards; each card has a valid estimate written on it, Customer/Product owner reads a story, Each estimator selects a card that‘s his or her estimate, Cards are turned over so all can see them Discuss differences (especially outliers), Re-estimate until estimates converge

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